![]() Scattered throughout the first city area are three fancy boxes, each with a gem inside.ĭepending on what difficulty you’re on, the locations of the boxes will change – but we’ve covered both possible sets in this guide. It works a little bit differently in the remake than in the full game, as you’ll have to fill it with jewels to unlock some cool rewards similar to the safety deposit boxes in the Resident Evil 2 remake. If an Achievement doesn’t add value in that way, there’s no real purpose to it other than to net you Gamerscore or to make your stats look better.Any self-respecting Resident Evil fan would’ve recognised the jewel box in the subway when they played the Resident Evil 3 demo. They’re challenging only because they’re tedious and needlessly stretched out, whereas Resident Evil has long balanced challenge with fun, offering new perspectives with each playthrough. It’s easy for Achievements to be seen as an afterthought, combing back over a game and finding easily grindable challenges like crafting 100 schematics or dodging 300 attacks. Now, going for that S+ Professional rank, I’m not struggling much at all knowing all these new ways to play. Then I had to fight the Village Chief with a few explosive bolts and a shotgun with next-to-no rounds, and I managed. I skipped the ambush entirely by shooting the church bell and managed to get to the castle in under two hours, a huge improvement from my first-ever playthrough where it took me six. Likewise, going for the sub-eight-hour Resident Evil 4 Remake trophy has seen me learn the ins and outs of the village, perfecting new strategies to speed up my playtime while adapting to having less loot and gear. Sure, it was bad for my ammo reserves, but it made backtracking easier. It was challenging, pushing me to learn mechanics I’d otherwise barely used-dodging was something I left to Nemesis fights, usually getting past zombies by killing them all. Going for that Trophy wasn’t like racking up a dull, meaningless number, nor was it so easy that it got tedious. I memorised enemy locations, figured out the best ways to conserve ammo while avoiding attacks, and pretty much perfected the dodge mechanic. Playing Resident Evil 3 Remake without healing items made me significantly better at the game. Instead, you’re more likely to turn on a podcast, tune out, and go numb for a couple of hours while you grind. You don’t learn valuable ways to approach each level or scenario as you would if you weren’t allowed to interact with the Merchant, or if you couldn’t heal. There’s nothing fun about killing a standard grunt enemy 2,000 times-it doesn’t teach you anything about the game. They shouldn’t be meaningless checklists to make the percentage go up so you look like a real Gamer™, they should add something of value. Going up against Salazar with the Matilda is a whole different experience from blasting him in the face with a shotgun. It’s the same exact game as before, but it feels brand-new because of how you approach it. Resident Evil 2 Remake asks you to beat it in only 14,000 or fewer steps, 3 Remake dares you to go without the item box or any healing items, and 4 Remake challenges you to only use a knife and handgun. Trophies add a whole new layer to that progression since they ask you not only to strive for better scores but to push yourself with runs you likely wouldn’t do unless you were a streamer trying to find a way to spice up your tenth on-camera playthrough. RELATED: Resident Evil 4’s Haunted Squid Knights Need More Love ![]() After all, there’s nothing more satisfying than making Nemesis eat shit in one shot. There’s a lot of replay value in simply perfecting each run, but there’s even more in going for these goodies. ![]() ![]() Challenges mixed in with good scores net you points you can spend on things like cat ears that offer endless ammo, or an RPG that fires an endless amount of rockets. It’s inviting you to do better and try again until you get that perfect S+ rank, and it’s not just for the bragging rights. It has roots in arcade machines, as when you beat it, you get a time and a score. Resident Evil isn’t just a one-and-done game. ![]()
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